Even the task levels are the same and the task system are very similar in many ways.
The main differences is that the equipment and armors are stated way differently. However, if used consistently it should not be a challenge to use FF&S designed equiped in a MT system run game. It only means that you have to throw out everything that is MT when it comes to equipment.
Even though the hit point system in MT is far different from the system in TNE it is still possible to use the same guns in both systems. The procedure to deliver the damage with FF&S designed weapons is just different.
In MT you got to types of hits in addition to each point of damage reduces the physical stats with 1D per hit. The success level also matters much more in MT than in TNE when it comes to the damage level a given weapon delivers. In this system we retain the some of the damage procedure from MT.
In orde for you to understand the TNE penetration and damage mechanics you should read the combat rules for TNe, but I will recap briefly here. In TNE the penetration value for small arms indicates how many damage dice that are lost per armor level. A weapon with damage of 3 and a penetration rating of 1-2-nil hitting an armor level two protected person at long range will lose 4 damage dice. Thus the weapon will not penetrate. However, the bullet may cause blunt damage if the armor is not rigid.
The procedure
Roll tasks as normal per MT rules, just use the short range listed for the weapon as indication to what the difficulty level should be.
For each damage point penetrating armor reduce life force as normal with one, and roll 1D per damage point towards stats. Depending on success level damage is modified according to the table below.
| Successlevel | 0 | +1 | +2 | +3 | +4 | +8 |
| Damage modifier | 25% | 50% | 100% | 200% | 400% | 800% |
Regardless of success level damage will be at least one. However if the damage is less than one after modification roll 1D6-1 for damage on stats.
Blunt damage are never modified and gives only one pr blunt damage level to both life force and Endurance only.
If Endurance or the first number of the life force is reduced to zero due to blunt damage, the character is knocked down and unable to do something for 1D6 rounds, however the character is still awake.
If both Endurance and the first number of the life force is reduced to zero due to blunt damage, the character is knocked unconcious by the MT rules, however will recover much faster.
Afterword
This system is a bit quick and dirty, but should work quite well. The main difference from the ordinary MT rule system is that TNE got armor pr hit location while MT uses a more abritary system.

