Being set in ones way
Sunday, 25 December 2011 13:35
One thing we never seem to run out of is the version discussions when it comes to which edition is the best, both when it comes to rules and the setting. I have never hidden the fact that I like the TNE rules and setting, however I also like the CT/MT settings too as it makes a full campaign arc to put your games into. In Traveller it seems that whatever rules and setting are present,t here is a
"What do you mean the whole room we're in detects as a trap?"
No posts to display. | New rare psionic powers
Tuesday, 18 October 2011 22:43
The powers presented here are very rare and constitutes a separate psionic skill branch. Unlike the psionic powers in the TNE rulebook, these are not clustered together, and have to be checked for separately. The roll to acquire the skills is listed in parenthesis after the psionic skill name. Invisibility (11+) This power is natural for Droyne, but some do also have this power. The power i
Buzz Scare, or how to pass shoddy goods
Tuesday, 13 September 2011 23:05
Freeport Re-launches
Sunday, 11 September 2011 01:27
HE rounds vs armored vehicles
Monday, 12 September 2011 06:04
The naval wet navy analogue
Saturday, 23 October 2010 05:42
Starfox Mine Killer
Sunday, 08 August 2010 14:46
Vehicle Designer.zip (Spreadsheets) 13. Nov 2011 TNE Sabre Mk2 Grav Sled-14.pdf (Vehicles) 09. Nov 2011 TNE Sabre Grav Sled-14.pdf (Vehicles) 09. Nov 2011 TL 14 Crusader IFV 2 variants.pdf (Vehicles) 30. Oct 2011 TL 12 Ambassador Liner.pdf (Starships) 15. Oct 2011 Striker MG12 Leopard-15.pdf (Vehicles) 06. Oct 2011 TNE M1A1-8.pdf (Vehicles) 18. Sep 2011 |